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         Cellular Automata:     more books (100)
  1. Non-Standard Computation: Molecular Computation - Cellular Automata - Evolutionary Algorithms - Quantum Computers by Tino Gramss, Michael Gross, et all 1998-06-24
  2. Classical Cellular Automata. Homogeneous Structures by V.Z. Aladjev, 2010-09-22
  3. One Dimensional Cellular Automata by Harold V. McIntosh, 2009-05-15
  4. Evolution of Parallel Cellular Machines: The Cellular Programming Approach (Lecture Notes in Computer Science) by Moshe Sipper, 1997-04-11
  5. Cellular Computing (Genomics and Bioinformatics) by Barbara Hanawalt, 2004-08-05
  6. Automata Implementation: 4th International Workshop on Implementing Automata, WIA'99 Potsdam, Germany, July 17-19, 2001 Revised Papers (Lecture Notes in Computer Science)
  7. Language and Automata Theory and Applications: Second International Conference, LATA 2008, Tarragona, Spain, March 13-19, 2008, Revised Papers (Lecture ... Computer Science and General Issues)
  8. Implementation and Application of Automata: 7th International Conference, CIAA 2002, Tours, France, July 3-5, 2002, Revised Papers (Lecture Notes in Computer Science)
  9. Implementation and Application of Automata: 6th International Conference, CIAA 2001, Pretoria, South Africa, July 23-25, 2001. Revised Papers (Lecture Notes in Computer Science)
  10. Implementation and Application of Automata: 5th International Conference, CIAA 2000, London, Ontario, Canada, July 24-25, 2000, Revised Papers (Lecture Notes in Computer Science)
  11. Cellular Automata in Hyperbolic Spaces, Volume I: Theory by Maurice Margenstern, 2007-07-01
  12. Cellular Automata in Hyperbolic Spaces Volume II: Implementations and Computations by Maurice Margenstern, 2009-03-02
  13. Cellular Automata: 9th International Conference on Cellular Automata for Research and Industry, ACRI 2010, Ascoli Piceno, Italy, September 21-24, 2010, ... Computer Science and General Issues)
  14. Modelling Urban Development with Geographical Information Systems and Cellular Automata by Yan Liu, 2008-12-10

81. Cellular Automata
cellular automata. Frequently Asked Questions About cellular automata; Atutorial on cellular automata; Graphics Applications of cellular automata.
http://www.uni-koblenz.de/~kgt/Learn/Textbook/node175.html

82. Cellular Automaton From FOLDOC
cellular automata . cellular automaton. algorithm, parallel (CA,plural automata ) A regular spatial lattice of cells , each
http://wombat.doc.ic.ac.uk/foldoc/foldoc.cgi?cellular automata

83. Cellular Automata Links
cellular automata on the Web. Theoretical. Kanada's Work on cellular automata.by Y. Kanada CellularAutomata and Random Fields by BITMed.
http://biosys.bre.orst.edu/BRE599/ca_links.htm
Cellular Automata on the Web
Theoretical
Kanada's Work on Cellular Automata by Y. Kanada CellularAutomata and Random Fields by BITMed Papers on evolving cellular automata Bibliography of Theoretical Cellular Automata Dr J Dana Eckart's Home Page A parallel cellular automata application in cryptography ... Institute of Theoretical Dynamics at UC Davis. They use CA in biological modelling. Description of a Journal devoted to Complex Systems Discussion of Cellular Automata Models in Ecology and in an abstract model of connectivity Capow - research group at San Jose State University on evolving complex cellular automata for electric power grid simulation. Cellular Automata - includes Java applet examples. Concise Tutorial on Finite Automata Conway's Game of Life@ Exploring the Space of Cellular Automata Fractals and Automata - fractal Julia Set generator and cellular automata exhibit. Notes on Artificial Life and Cellular Automata - an experimental diary. Primordial Soup Kitchen, The Self Reproducing Cellular Automata Loops - Java applet demonstrating some artificial life-forms which can reproduce and evolve. Xtoys - a set of cellular automata simulators for the X Window System FAQ - Cellular Automata Usenet - comp.theory.cell-automata

84. Cellular Automata FAQ
Edited by Tim Tyler. Originally edited by Howard Gutowitz. Autobiography About thisFAQ. Generalities Definitions and general references on cellular automata.
http://nojava.cafaq.com/index.shtml

Java version
Edited by Tim Tyler . Originally edited by Howard Gutowitz

85. Irregular Cellular Automata Page
Irregular cellular automata Page. Simulations in cellular automata (CA) usuallyemploy a symmetric grid structure, most often a rectangular one.
http://www.uni-bayreuth.de/departments/philosophie/deutsch/TheLab/IrregularCA/IC
Irregular Cellular Automata Page
Information about irregular grid structures and how to download them
About the initial author of these pages
Simulations in Cellular Automata (CA) usually employ a symmetric grid structure, most often a rectangular one. But there are a number of phenomena in physics or social sciences which can not be adequatly modelled with symmetrical grids. We faced this problem in our own simulation studies, so we decided to use more general CA structures. To construct those CA we use a mesh generating algorithm known as Voronoi or Delauney tessellation. A lot of people ask us for more details about the irregular CA, so we provide this page where you can learn more about mesh generation. The algorithm for generating the mesh structures is not easy to implement, particulary if you work on different platforms with different programming languages. We therefore decided to provide the data structure of several mesh structures. These structures are easy to implement in any programming language. Moreover, we provided the Delphi-component

86. Parrot Cellular Automata
Parrot home perch http//parrotcode.org/ Parrot cellular automata.Here is my first real Parrot program which implements a simple
http://www.andywardley.com/parrot/automata.html
Parrot Cellular Automata
Here is my first real Parrot program which implements a simple, deterministic cellular automata of the form described in Stephen Wolfram's book "A New Kind of Science", Wolfram Media Inc., 2002, ISBN 1-57955-008-8, http://www.wolframscience.com/ The output of running the program using various different rules is shown after the code.
Parrot Assembly
Example Output
Rule 45
Rule 57
Rule 75
Rule 86
Rule 105
Rule 109
Rule 110
Rule 129
Rule 131
Rule 150
Rule 154
Rule 182
Rule 225

87. Logos - Cellular Automata
Translate this page Logo.sys Replacements These logos are based on images generated withRudy Rucker's cellular automata screensaver. cellular automata.
http://weaver.freeservers.com/logos/logosac.html
Free Web site hosting - Freeservers.com
Logo.sys Replacements These logos are based on images generated with Rudy Rucker's cellular automata screensaver Cellular Automata Cellular Automata I Cellular Automata II Cellular Automata III Cellular Automata IV Cellular Automata V Cellular Automata VI Cellular Automata VII Cellular Automata VIII Cellular Automata IX Cellular Automata X Cellular Automata XI Cellular Automata XII Cellular Automata XIII Cellular Automata XIV Cellular Automata XV Cellular Automata XVI Cellular Automata XVII Cellular Automata XVIII Cellular Automata XIX Cellular Automata XX Logos Index
Customization Home

88. Results
Nothing Found. Your search for Unboundedaction devices (eg, cellular automata,circuits, networks of machines) IN CCS did not return any results.
http://portal.acm.org/results.cfm?query=Unbounded-action devices (e.g., cellular

89. Cellular Automata
The summary for this Japanese page contains characters that cannot be correctly displayed in this language/character set.
http://www.yo.rim.or.jp/~nakagawa/Life/Life.html
Cellular Automata
[$B%[! <%`%Z! <%8(B] [Java$B$N4a6qH"(B] ... Source Code $B$3$l$O!"%;%k%*! <%H%^%?(B($B$^$?$O%;%k%*! <%H%^%H%s(B)$B$H8F$P$l$k$b$N$N0l $G$9!#(B $B$^$?!"%3%s%T%e! <%`$N!V%7%`%7%F%#!W$d!"(B $B!V(BA$BNs $B$3$3$G$*8+$;$7$F$$$k%"%W%l%C%H$N%"%k%4%j%:%`$bC1=c$J$b$N$G!"(B $B?'$r?':L!":LEY!"L@EY$N#3$D$NMWAG$KJ,$1$F!"(B $B?':L$NMWAG$O2s$j$N(B8$B8D$N%;%k$NL@EY$NMWAG$K1F6A$r l9g$O%i%s%@%`$K?'$,L@LG$9$k$@$1$G$9$1$I!"(B $B$?$^$K0UL#$"$j$2$J%Q%?! <%s$,8=$l$?$j$b$7$^$9!#(B $B6=L#$N$J$$?M$K$H$C$F$OLLGr$/$b$J$s$H$b$J$$$b$N$G$9$,!"(B $B!V?M9)@8L?!W$H8F$P$l$k@hC <$N%3%s%T%e! <%?5;=Q$N0lJ,Ln$G$b$"$j!"(B $B$^$?!"%"! Nakagawa Masami ( nakagawa@yo.rim.or.jp

90. Cellular Automata And Geosimulation
An overview of cellular automata Introduction to the Sprawlsim projectOverview of cellular automata models, Cities and cellular automata.
http://www.geosimulation.org/geosim/cellular_automata.htm
Cellular automata have their origins in the specification of the first digital computers. They are simple information processing mechanisms. CA are ideal for simulating static entities in spatial models and processes that operate by diffusion. They are ideal for encoding spatial structures into simulation models. Scroll down for more details, or use the drop-down menu to navigate to other theme pages. Home CASA Sprawlsim My resume My publications My research projects Spatial complexity Cellular automata Multi-agent systems CA and MAS Web links Land-use + transport sims 3D visualization Email me @ ... An overview of cellular automata :: Overview of cellular automata models Cities as cellular automata Challenges in cellular automata research Cellular models of urban systems Links to cellular automata Web resources C ellular automata have their foundations in the specification of digital computers. They were pioneered by Alan Turing, John von Neumann, and Stanislaw Ulam, initially as computing media. Later, they have been adopted by other fields outside of computing and put to a wide variety of applications. They have been used in the simulation of urban phenomena with a recent flourish of activity. If you are interested in learning more about cellular automata: their origins and their use in urban geosimulation, you can check out a working paper, entitled, '

91. Fun With Cellular Automata
Fun with cellular automata, by Don Hopkins. cellular automata are simple rulesthat are applied to a grid of cells, or the pixel values of an image.
http://www.art.net/Studios/Hackers/Hopkins/Don/art/cell.html
Fun with Cellular Automata, by Don Hopkins
Playing with real time Cellular Automata is as much fun as putting grapes, marshmellow peeps, peppermint patties, bars of soap, and alluminum foil in the microwave, but much easier to clean up, and don't smell bad! Cellular automata are simple rules that are applied to a grid of cells, or the pixel values of an image. The same rule is applied to every cell, to determine its next state, based on the previous state of that cell and its neighboring cells. There are many interesting cellular automata rules, and they all look very different, with amazing animated dynamic effects. "Life" is a widely known cellular automata rule, but many other lesser known rules are much more interesting! I've written code to play with real time animated cellular automata, that applies a bunch of rules to different parts of an image at once. You can create and delete different rules, move them around and resize them, throw them so they bounce around and leave trails, overlap them to mix their effects together, zoom into the cells and scroll around, and draw into the cells in real time with a few simple painting tools. These are some cellular automata images I've created:

92. Gliders In Life-Like Cellular Automata
Gliders in LifeLike cellular automata. This is an online databaseof gliders (moving patterns that remain bounded in size) in two
http://fano.ics.uci.edu/ca/
Gliders in Life-Like Cellular Automata
This is an online database of gliders (moving patterns that remain bounded in size) in two dimensional cellular automaton rules such as Conway's life. The following access methods are available:

93. AWI Lattice-Gas Cellular Automata
LatticeGas cellular automata. Lattice-gas cellular automata (LGCA)and lattice Boltzmann models (LBMs) are methods for the numerical
http://www.awi-bremerhaven.de/Modelling/LGCA LBM/

94. Cellular Automata
cellular automata. Ever since digital computers became available,people have been fascinated by the behavior of discrete fields
http://www.mathpages.com/home/kmath416/kmath416.htm
Cellular Automata Ever since digital computers became available, people have been fascinated by the behavior of discrete fields under the action of iterative algorithms. A discrete field f (j,t) consists of n ordered "locations", indexed by the integer j, at a sequence of discrete "times" t = 0, 1, 2, ...etc. Values f (j,0) are assigned to each of the locations at the initial time t = 0, and the values at subsequent times are computed recursively by the n functions for j = 0, 2,..., n-1. Thus the value at each location is a (possibly unique) function of the field values at all the locations for the preceding instant. However, in most studies the range of functions is greatly restricted so as to conform with the conventional preference for locality and homogeneity. According to the principle of locality, each F j should be a function of just those values of f j should be identical when expressed in terms of spatial offsets from the jth location. Homogeneity also suggests that either the locations extend infinitely in all directions, or else the dimensions are closed (e.g., cyclical), so that (in either case) there is no preferred location. From a historical perspective it's worth noting that "cellular automata" (CA) have been in widespread use for many decades as a means of simulating complex physical phenomena. For example, to determine the potential flow field around an airfoil (such as a wing) for irrotational flow of an incompressible inviscid fluid in two dimensions, we express the Laplace equation

95. Notes On Artificial Life & Cellular Automata
A diary of research results on cellular automata, Lindenmeyer Systems, ArtificialLife and Genetic Algorithms, as they pertain to an artifical.
http://linas.org/plants/observe.html
Preface Below follows a diary/journal that I compiled between 1991 and 1993 that details some experiments I ran with regard to systems of interacting cellular automata subject to evolutionary forces. The goal was to throw into one big melting pot many of the hip and cool terms prisoner's dilemma, Lindenmeyer systems, grammars, cellular automata, genetic algorithms, evolution, natural and artificial selection, artificial life and see what came out. I believe that I was successful in this it's one hell of a mash.
In the process, I learned a number of things. Many of these are old truths. Some might have deserved of a journal article. Even more could make for good hypotheses. For example:
Could networks of cellular automata train faster than neural networks?
Networks of cellular automata can resemble neural nets in many ways, and, in an arguable sense, are supersets of neural nets. However, small, simple automata are inherently digital, and not analog, and just might be more computationally efficient. In particular, such a digital net could overcome many of the engineering difficulties of building a neural net in hardware, such as the requirement for large analog transistors, which are typically hundreds of times larger than their digital transistor counterparts.
What is the best way for training a cellular automata net?

96. Missing Page
Missing Page, Santa Fe Institute. Quick Search. SFI Home Page BusinessNetwork Education Employment Events Internal Phone List Library
http://alife.santafe.edu/
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97. Moshe Sipper's Site
Prof. Moshe Sipper,
http://lslwww.epfl.ch/~moshes/cp.html

98. Symbolic Dynamics & Tiling
Centro de Investigación y de Estudios Avanzados-IPN Depto.
http://computacion.cs.cinvestav.mx/~acaceres/
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